utorok 16. apríla 2013

PEYREGROSSE - MANDAGOUT ( 12,8 km ) - Reference




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LOADING :

2.30 min (Dry)  >  4.00 min.  (wet)   ....

TIPS :

Quick Loading:

- unzip rbz textures and copy folder [track-570_O_textures]  to ....\MAPS

Total commander:




















loading  :)    20 - 30 sec (DRY,WET)

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TIPS :

How to Reduce Lag for Gaming :

http://www.youtube.com/watch?v=BDrOxn0Qm1o

To test Anti-lag plugin:

made by Kegetys, http://www.kegetys.net

download           d3d_antilag101 

Unzip and copy to RBR directory .

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10 komentárov:

  1. Tento komentár bol odstránený autorom.

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  2. RBR TRAXX can't wait for this track:)We will donate 10 Euro for the blog's future to honor the blog's creator.Hope others will follow.Cheers and Keep it up!

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  3. Hello!
    You use 1602 texture file?
    (You have 1602 dds in maps folder?)

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    1. Tento komentár bol odstránený autorom.

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    2. Yes! As it is written .. it's many ?
      There are 3x more! (DRY. DAMP AND WET) in each of the 1602 dds textures !

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    3. I send you a PM on devtrack, please read it.

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  4. I didn't ask the question,but I will try to get into the conversation:0 I think it is a little many comparing to other tracks, but if we can unrbz texture folder and it loads quickly then one of the problems is gone.Now it takes more space on hard drive unpacked but who cares these days about some more Mb,Gb.My RBR folder weights alreadt almost 20 Gb(:)People are probably asking question because, I for example have ruffly around 500 (subject to change) textures in Rally of Magnolia: The Prologue, but they are all on several 4096x4096 dds which probably makes it optimised.Hopefully it will work on lower specs pc as well.However i didn't want to lose quality so we will release at least 2 respacks.We have also lower reso version on 2048x2048 and high on 8192x8192(though we still dont know if this highest will work with RBR.Anyway sorry for longer monologue on your blog:) I admire your work and Vasek's work almost from beginning and if you didn't do or convert all those tracks:MLYNKI,PEKLO,SWISS,HONDARRIBIA,Peyregrosse-> RBR would be sad.thousands of hours of work.People must understand that if they want more quality work they should start funding track modelling blogs (think of it like kickstarter or some 2-10euro per track as a DLC you pay for other rich companies.Well we aren't but we have our passion that we give to You driver!for free mostly and it ain't cheap to make a track-in time.So I myself am willing to donate for every track that comes out because I want to see RBR realistic tracks number rise and rise.And the best way is to fund your tracks creators so they can spend more time working on tracks.If somebody really cannot afford min 2Eur donation then I guess he/she/it can't afford 1 or 2 beers every month or 2.Anyhow if somebody really can't afford then you can always write to blogs' creators and be sure you will be given the track totally for free.Donation is only for the existence of any blog not for the track itself.OMG i had to write this down to all of you great people out there to help us help you:)isn't it wonderful to see so many realistic tracks in RBR?then keep watching for more in the future...NO HATE.Create,Drive,React.I hope that Miro won't ban me for this post...:)

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    1. and of course tribute to Wally...for Wallaby!!!I would love to see RBR flourish...

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  5. Miro, dlouho jsem si žádnou trať neužil jako tuto. Ze zatáčky do zatáčky. Moc povedené, perfektní práce.

    PetrK

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